Talks & Workshops
Real-Time Tech. Real-World Impact.
Sharing practical insights on building real-time 3D experiences, optimizing performance, and empowering creative teams.
5
Talks delivered
8
Workshops run
12
Industries impacted
25+
Years experience
Featured talk
Building for Web — From Art to WebGPU
A full day on preparing a high-fidelity real-time visualization for the browser — from Maya scene prep and geometry budgets to Shader Graph, lighting, and WebGPU delivery.
Recent talks
August 2025
Johns Hopkins Applied Physics Laboratory
Web Optimization Strategies for High-Fidelity Real-Time Rendering
Representing Unity at JHU APL: how asset complexity, shader efficiency, and rendering cost are traded off to hold visual quality inside web-performance budgets.
March 2025
Montreal Dev Day
Optimize by Design
This talk explores how Unity supports real-time visualization for large-scale industrial projects, from preparing and optimizing assets to lighting, rendering, and performance across PC, VR, and web platforms. Through practical workflows and production examples, it shows how thoughtful technical decisions can deliver visually strong, scalable experiences without exceeding the target platform's budget.
June 2024
Boeing
HDRP Volumetric Clouds & Water
This talk explored how Unity HDRP's volumetric clouds and water system can be combined to create cinematic, large-scale environments. The session covered atmosphere, cloud lighting, realistic water surfaces, reflections, and the performance considerations required to keep high-quality scenes running smoothly.
What I speak about
Real-Time 3D & Rendering
Engines, pipelines, and modern rendering techniques for interactive worlds.
Performance & Optimization
Profiling, optimization, and scalable solutions for any platform.
Tools & Workflows
Better workflows from content creation to deployment and beyond.