UNITY TECHNOLOGIES
Autonomous guided vehicle on a distribution centre floor

BOEING TECHNICAL WORKSHOP

BUILDING FOR WEB

From Art to WebGPU

AUGUST 12, 20269:00 AM – 4:00 PMB106, BOEING — ST. LOUIS, MISSOURI

Agenda

  1. 9:00 AM – 12:00 PM MORNING SESSION
  2. 10:30 AM – 10:45 AM COFFEE BREAK
  3. 12:00 PM – 1:00 PM LUNCH BREAK
  4. 14 Unity 7 Roadmap Presentation 1:00 PM – 2:00 PM
  5. 16 MQ-25 Character Animation Workflow 2:45 PM – 3:30 PM
  6. 17 Questions & Discussion 3:30 PM – 4:00 PM

Speakers

GH GARY HAUS Sr. Solutions Architect UNITY TECHNOLOGIES
SA SHERAZ ASGHAR Sr. Solutions Engineer UNITY TECHNOLOGIES

WHAT TO BRING

Laptop with Unity Hub and Editor installed. Basic knowledge of Unity recommended.

EVENT OVERVIEW

This full-day workshop walks through the complete process of building and optimizing a real-time visualization for the web using Unity, URP, and WebGPU.

Hands-on workflows and real-world production techniques

Performance-first approach for scalable web experiences

Resources, tools, and best practices from the field

Unity 7 roadmap and where the engine is heading

RESOURCES

Everything from the session, in one place.

  • Workshop slides PDF — published after the session
  • Unity sample project URP + WebGPU starter scene
  • WebGPU optimization checklist The profiling passes from item 13

TECH STACK

  • RENDERER WebGPU
  • GRAPHICS API WebGPU 1.0
  • ENGINE Unity 6000.3 · URP
  • TARGET PLATFORM Web

CREATE

Build optimized real-time assets

OPTIMIZE

Maximize performance for the web

DEPLOY

Deliver immersive experiences anywhere